We design each activity at camp with specific learning objectives in mind. We like to think of learning objectives in terms of knowledge, skills, and dispositions that children gain from an activity.
Knowledge is the informational content learned
(i.e., understanding how to calculate a probability)
Skills are tools to gather and use information
(i.e., strategic decision-making based on probabilities)
Dispositions are mindsets that affect our behavior
(i.e., courage to try a game even if you’re afraid of
making a mistake with probabilities)
Each activity module begins with a targeted skill, such as strategic planning or character development in the examples below. The activity will be based on games, scenarios, or a project that will help demonstrate and then allow campers to practice this skill.
Once the skill is identified, the counselor will choose 2-3 age-appropriate knowledge pieces that support the development of that skill. A supporting disposition will also be chosen. The counselor will then facilitate the activity by introducing the skill, teaching an understanding of the supporting knowledge, and coaching the campers on the chosen disposition.
An emphasis is placed on allowing campers to practice all three parts. Finally, it is the counselor’s job to make sure that the campers are having fun, because that is when they will retain the most of what they have learned and practiced.
Example of a Strategy Game Activity Module:
Example of a Creative Project Activity Module: